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 #3 Portal 2

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DannyL7773
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PostSubject: #3 Portal 2   Thu Apr 28, 2011 3:58 pm

Yup, I got this as soon as it came out on Steam. Yaay. Anyways, to describe it one word, epic. To describe it in two? Epicly epic.
Much like the original Portal, you are tasked with completing puzzles with your Aperture Science Handheld Portal Device (That's the portal gun for all you uneducated folks). Puzzles range from a simple get from Point A to Point B. To the much more complicated get from Point A to Point B by placing two portals to get Object C which can be used to deflect Laser D, hereby creating a path to another place you can put a portal to fire yourself finally over to Point B.

Portal wise, you don't have as much freedom as the original Portal. Most surfaces are unportalable and as such, it can become a hunt to find the correct portalable surfaces to place your portals on. However, with the addition of new mechanics (Lasers, cube only buttons, repulsion gel (A gel that bounces you sky high) and propulsion gel (A gel that speeds your movement up)), puzzles can get notoriously harder to solve.

In addition to a fantastic single player storyline and gameplay, we have added co-operative gameplay. This isn't like a bunch of Co-op bits that feel like they were tacked on just for the sake of co-op. This works as part of the Portal storyline (I believe at least) and the gameplay is brilliant. You have to work together to get through the tests which, are quite like the single player tests, except that you have and are required to have, 4 portals. It can get crazy, crazy fun ;P

Hit me up if you fancy some Steam co-op anyway. It'll be awesome.
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